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Lever ActionLower PricesHey guys we have lowered our prices even more so come check us out again. We now have photos for our products as requested. Prices dropped anywhere from 10-30% and with our flat rate shipping of $25.00 we are without a doubt the Cheapest place online to purchase your firearms. www.actionpawn.net
Info Request: Who was Colonel Larson?
I posted this scan from my collection of gun ads on my own blog a while back, and have received no comments, so maybe here it can get more viewers. I think this ad is from the late 1960s, because Marlin uses the ZIP Code on their address. The ZIP Code system started in 1967, I think. Who was this man who the ad refers to only as "Colonel Larson"? What was his story? Any information would be appreciated.
Cowboy TacticalMad Ogre's musings about using cowboy guns in a tactical competition seems to be somewhat controversial. It seems that many folks feel the need to defend the sport of Cowboy Action Shooting. Personally, I don't think it's necessary...it is what it is. I had some fun with it, but like most competitions, I just don't take them seriously. Therefore, why not play an IDPA-style game using a single action revolver, shotgun, and a lever/pump rifle? Feel free to wear your ATF black ninja suit and body armor. Jeans and a ripped t-shirt are fine too :) We could probably learn lots of interesting things about tactics. For example, how does one reload a single action revolver on the move? Is a break action revolver really necessary? What about keeping a levergun topped off? I'm going to propose some rules for the game. They'll be based upon the IDPA and CAS rules. However, I intend this to be more of a learning process, versus a competition (which will doom it to oblivion, but I'll have my fun). Perhaps tactics and skill evaluation should be the focus, versus round count, speed, and variety in stages. Some thoughts on rules: 0) The focus is upon fighting, not shooting targets. A high round count is fun, but not realistic. A low round count is realistic, but probably not that much fun. The problem becomes how to merge the two together. I'm not sure what to do here; if you have suggestions, please comment. 1) Gear 1 revolver, 1 rifle. Shotgun optional. It seems to me real cowboys only had one rifle and a revolver. Perhaps the average cowpoke had only a rifle...something to research. 2) Separate stages Revolver and rifle stages should be separate. If you have access to a rifle and a revolver, then choose the rifle! It makes sense to use the most powerful weapon available. Therefore, rifle stages should test CQB, short, and long distance shooting. 3) Reloading Due to its low capacity, keeping your revolver loaded appears to me to be important. Therefore, I'm considering that a stage is NOT completed until the competitor has fully reloaded his or her revolver. Afterall, there may be more goblins lurking around! A rifle stage should have the same requirement for completion. 4) Timing, scoring, and related Short times are fun. Ripping off 20 rounds of 40 S&W into a bunch of targets IPSC style is neat, but it's clearly a game. I believe one competitor in a national IDPA match cleared a room in under 10 seconds. In real life, both are totally unrealistic. Taking only 10 seconds to clear a room is suicidal. Five minutes is probably better, but not good for competition. Perhaps the rule should be "in the spirit of the game". If you have to pie a corner, then take your time and do it correctly. The time should not count for or against you. Unfortunately, most targets do not move, so a goblin's reactions are not simulated. One solution is to create moving targets using rope and something on wheels. As a shooter pies a corner (or moves through the course), someone pulls a rope to cause movement. Since a moving target is difficult to hit, perhaps straight accuracy should be used in scoring. 5) Shooter movement One idea is that the shooter MUST move while shooting, with a few exceptions. This makes everything much more difficult and realistic. Combine this with a moving target and you have a much more difficult scenario. Possible exceptions include: shooter has achieved hard cover, the scenario calls for it, and so forth. 6) Gun classifications 1) Black powder revolver, rifle and shotgun If you can think of any more (or less!), please comment. 7) Competitor Classifications 1) Revolver and rifle I'm sure there are other groupings, but these spring to mind as easy to remember and deal with. 8) Targets Human shaped showing torso, neck, head and arms. It can be a picture, but some sort of scoring system must be available (perhaps a clip-on template used after each person shoots?). Tactical Teds with a scoring sheet attached would be great. Accuracy does not necessarily mean striking the nervous system, heart, or other vital organ. It depends upon the circumstance. If the competitor is pieing, then he or she should shoot at the first possible target he or she can see...which could be a toe. Therefore, there will need to be right and left side pie targets. All the targets can be the same; the scoring template just needs to be adjusted appropriately. 9) Round count I think that round count should be in the area of one to two full loads of any weapon used. With moving targets and moving cow[boys|girls], I'm assuming there will be misses. Maybe each person should carry three loads. Revolver: 5-12 shots for single gun. 10-24 for double gun. Rifle: 10-20. Long range: some traditional number...maybe ten shots, one per target. 10) Calibers Traditional cowboy calibers, modern, etc. There definitely should be a 22 rimfire class because it's just such a fun round.
Winchester 94 update: the .219 ZipperSayUncle wanted to see more activity here, so here's another crosspost from my blog from this week. This is an update for an older post, Cartridges of the Winchester 94, at my blog. As usual, if I've made any errors here, someone please correct me. In a recent issue of Guns & Ammo, a letter-writer stated that in an article about the Winchester 94 from a few months back, they forgot to mention that it had also been chambered for the .219 Zipper. When I was doing research for my Cartridges of Winchester 94 post I didn't see mention of this cartridge anywhere, so it piqued my interest. So here's what I've found, and I think I am correct. The writer in the magazine was not technically correct. The Winchester 94 was not chambered for the .219 Zipper. This cartridge was created for an updated lever-action model, the Winchester 64.
The Winchester 64 was introduced in 1937 or '38, discontinued during World War II, and permanently removed from the catalog in 1948. It was a fancied-up variation of the original Model 94, with a pistol-grip stock and some other operational improvements (so they say), and was significantly more expensive than the 94. The Model 64 was produced in three calibers: .30-30, .32 Winchester Special, and .219 Zipper. The Model 64 was an "improved" version of the 94, and the Zipper was a new cartridge created just for it. In a time when new bolt action rifles were all the rage, and sales of lever guns were suffering, Winchester wanted to produce a lever rifle that was pretty enough to compete with them. The .219 Zipper was Winchester's attempt to create a .22-caliber varmint cartridge for a tubular magazine, lever action rifle to compete with the bolt guns.
The Zipper was loaded with anything from 45- or 46-grain hollowpoints or soft points up to 55-grain softpoints. All bullets used were flat point, which was necessary in a tubular magazine. It also meant that, like other cartridges created for these kinds of guns, it lost velocity at longer ranges because of its poor aerodynamic design. The .219 Zipper was based on a necked-down .25-35 WCF case and produced a muzzle velocity in the neighborhood of 3300 fps and a muzzle energy around 1300 fpe. Remington later produced this round as well, and chambered their Model 336 for it. Both Winchester and Remington quit producing this round during the 1960's. It is no longer commercially produced, although brass and bullets are plentiful for the reloader. It is also listed at Old Western Scrounger, but is currently out of stock. The .219 Zipper seems to have been a bright idea that in the end, wasn't so bright. It was crippled in its competition against other varmint cartridges by its poor aerodynamics. It might greatly benefit from being loaded with modern Hornady LEVERevolution bullets, but is probably too obscure to be commercially feasible. And of course, although technically a varmint cartridge, it has been used to take numerous deer, especially in areas where the deer are fairly small (such as where I live). Please feel free to add info or correct me in comments. I always enjoy learning more about old/obscure cartridges. References: Crossposted from Blogonomicon
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